Circular Linked List

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Circular Linked List as an Abstract Data Type

User defined data type struct Node

Circular linked list is similar to simple linked list, the main difference is that the last node points to the first node and not to null.

struct Node{
    int data;
    struct Node *next;
}*Head;

Initialising the circular linked list using array

void create(int A[],int n){
    int i;
    struct Node *t,*last;
    Head=(struct Node*)malloc(sizeof(struct Node));
    Head->data=A[0];
    Head->next=Head;
    last=Head;
    for(i=1;i<n;i++){
        t=(struct Node*)malloc(sizeof(struct Node));
        t->data=A[i];
        t->next=last->next;
        last->next=t;
        last=t;    

    }
    }

Displaying the circular linked list

void display(struct Node *h){
    do{
        printf("%d",h->data);
        h=h->next;
    }
    while(h!=Head);
    printf("\n");
}

Recursively displaying the circular linked list

void Rdisplay(struct Node *h){
    static int flag=0;
    if(h!=Head || flag==0){
        flag=1;
        printf("%d",h->data);
        Rdisplay(h->next);
    }
    flag=0;
}

Length of the circular linked list

int Length(struct Node *p){
    int l=0;
    do{
        l++;
        p=p->next;
    }
    while (p!=Head);
    return l;    
}

Inserting a node in the circular linked list

void insert(struct Node *h, int key, int pos){
    int i;
    struct Node *t = (struct Node*)malloc(sizeof(struct Node));
    if(pos>=0 && pos<=Length(h)){
    if(pos == 0){
        t->data=key;
        if(Head==NULL){
            Head = t;
            Head->next = Head;
        }
        else{
            
            while(h->next!=Head){
                h=h->next;
            }
            t->next = Head;
            h->next=t;
            Head=t;

        }
    }
    else{

    for(i=0;i<pos-1;i++){
        h=h->next;
        }
        t->data=key;
        t->next=h->next;
        h->next=t;
        
}

    }

}

Deleting a node from the circular linked list


int delete(struct Node* p, int pos){
    int x=-1,i;
    struct Node *q;
    if(pos<0 || pos>Length(p)){
        return -1;
    }
    else{
        if(pos==1){
            x=Head->data;
            while(p->next!=Head){
                p=p->next;
            }
            if(Head==p){
                free(Head);
                Head=NULL;
            }
            else{
                p->next=Head->next;
                free(Head);
                Head=p->next;
            }

        }
        else{
            for(i=0;i<pos-2;i++){
                p=p->next;
            }
            q=p->next;
            x=q->data;
            p->next=q->next;
            free(q);

        }
        return x;
    }
}

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